This small spaceship shoot’em up was construct by Matthias Langer (t3l) and me
as a project for our AIK education. It received a A. The main target was to create a
game supplied with open interfaces, so that the users could modify nearly the whole design.
The development was divided in several parts of work e.g. the engine that was
codet in assembler, a class oriented structure for the objects inside the game,
and even a small sprite generator (x_paledit). But finaly we decidet to write a
bitmap converter instead of developing a photoshop by our own 🙂